Wednesday, 1 February 2012

An academic nightmare

Papa Sangre, a game I helped make, has been analysed by Andrew Hugill at De Montfort University in terms of its audio composition. It's delightful to see something you made through such an academic lens. The following comment, a wonderfully formal admission of fear, reminds me of M.R. James.

The sense of danger is surprisingly realistic, especially given the compromises in verisimilitude that are of necessity made by the game’s design. This sense lasts beyond the game, at least for the present author, who experienced a rather unpleasant nightmare that was clearly derived from the gameplay.

2 comments:

Andrew Hugill said...

The comparison with the great M. R. James is exactly right.

May I say, less formally, thanks and congratulations on an excellent game!

Best wishes
Andrew Hugill

TS said...

Thanks back to you; it was a real pleasure to read your paper. I hadn't encountered Brigid Costello's framework before either, most useful. If there's anything more you'd like to to know, do drop me a line on tassos splat youhavefoundconey dot net.