Sunday, 5 August 2012
List Your Top Five Anything
A front window in Carlton Melbourne that asked you to post a list of your top 5 anything through the letterbox; they are then displayed in the window.
Thursday, 1 March 2012
Jimmy Stewart on tour
The play what I wrote with the very long title - Jimmy Stewart, An Anthropologist From Mars, Analyses Love And Happiness In Humans (And Rabbits) - is starting to tour, in a delightfully ad-hoc fashion that entirely suits its informal nature, hosted by friends in all kinds of places. More details soon. And possibly more tour dates.
BIRMINGHAM
Wed 21st March, doors open at 7.30pm
@AEHarris, 110 Northwood Street, Birmingham, B3 1SZ
In a double-bill with A Thousand Shards Of Glass by Ben Pacey performed by Lucy Ellinson
Tickets £12, reserve on 0845 680 1926 or online at www.oxboffice.com
Hosted by Ben Pacey and Jane Packman
LEEDS
Tue 27th March, 7.30pm
Holbeck Underground Ballroom, 67-71 Bath Road, Holbeck, South Leeds, LS11 9UA
To reserve tickets please email boxoffice@slunglow.org
Tickets are by donation.
Hosted by Alan Lane of Slung Low.
LONDON
Tue 17th April, 7.30pm
The Gate Theatre, 11 Pembridge Road London W11 3HQ
In a double-bill with 30 Cecil Street by Dan Canham
To reserve tickets call 020 7229 0706
Hosted by Dan Canham as part of the Forest Fringe Microfestival.
Wednesday, 1 February 2012
An academic nightmare
Papa Sangre, a game I helped make, has been analysed by Andrew Hugill at De Montfort University in terms of its audio composition. It's delightful to see something you made through such an academic lens. The following comment, a wonderfully formal admission of fear, reminds me of M.R. James.
The sense of danger is surprisingly realistic, especially given the compromises in verisimilitude that are of necessity made by the game’s design. This sense lasts beyond the game, at least for the present author, who experienced a rather unpleasant nightmare that was clearly derived from the gameplay.
The sense of danger is surprisingly realistic, especially given the compromises in verisimilitude that are of necessity made by the game’s design. This sense lasts beyond the game, at least for the present author, who experienced a rather unpleasant nightmare that was clearly derived from the gameplay.
Thursday, 5 January 2012
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